using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using System.Diagnostics;
namespace US.Browser.IE.BLL
{
///
/// 调用c++系统api区域
///
public static class WindowHWND
{
[DllImport("urlmon.dll", CharSet = CharSet.Ansi)]
public static extern int UrlMkSetSessionOption(int dwOption, string pBuffer, int dwBufferLength, int dwReserved);
public const int URLMON_OPTION_USERAGENT = 0x10000001;
//实现F12功能的初始化。下一版本再做,初始化时已经屏蔽
[DllImport("SuperF12.dll", EntryPoint = "InitSuperF12")]
public static extern void InitSuperF12();
public const int GWL_EXSTYLE = -20;
public const int WS_EX_TRANSPARENT = 0x00000020;
public const int WS_EX_LAYERED = 0x00080000;
///
/// 使窗口有鼠标穿透功能
///
private static void CanPenetrate(IntPtr ui)
{
long intExTemp = GetWindowLong(ui, (int)GWL_EXSTYLE);
int oldGWLEx = SetWindowLong(ui, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_LAYERED);
}
#region 内存处理
[DllImport("user32.dll", EntryPoint = "GetWindowThreadProcessId", SetLastError = true,
CharSet = CharSet.Unicode, ExactSpelling = true,
CallingConvention = CallingConvention.StdCall)]
public static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId);
[DllImport("user32.dll", SetLastError = true)]
public static extern int SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
[DllImport("user32.dll", EntryPoint = "GetWindowLongA", SetLastError = true)]
public static extern long GetWindowLong(IntPtr hwnd, int nIndex);
[DllImport("user32.dll")]
public static extern int SetWindowLong(IntPtr hwnd, int nIndex, int dwNewLong);
public static IntPtr SetWindowLong(HandleRef hWnd, int nIndex, int dwNewLong)
{
if (IntPtr.Size == 4)
{
return SetWindowLongPtr32(hWnd, nIndex, dwNewLong);
}
return SetWindowLongPtr64(hWnd, nIndex, dwNewLong);
}
[DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]
public static extern IntPtr SetWindowLongPtr32(HandleRef hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]
public static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", SetLastError = true)]
public static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cx, long cy, long wFlags);
[DllImport("user32.dll", SetLastError = true)]
public static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);
[DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)]
public static extern bool PostMessage(IntPtr hwnd, uint Msg, uint wParam, uint lParam);
///
/// 设置线程内存占用大小
///
///
///
///
///
//[DllImport("KERNEL32.DLL", EntryPoint = "SetProcessWorkingSetSize", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
//public static extern bool SetProcessWorkingSetSize(IntPtr pProcess, int dwMinimumWorkingSetSize, int dwMaximumWorkingSetSize);
//[DllImport("KERNEL32.DLL", EntryPoint = "GetCurrentProcess", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
//public static extern IntPtr GetCurrentProcess();
[DllImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool SetProcessWorkingSetSize(IntPtr process, UIntPtr minimumWorkingSetSize, UIntPtr maximumWorkingSetSize);
///
/// 释放内存
///
public static void freem()
{
//SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, (UIntPtr)0xFFFFFFFF, (UIntPtr)0xFFFFFFFF);
GC.Collect(GC.MaxGeneration); GC.WaitForPendingFinalizers(); GC.Collect();
}
#endregion
#region 窗体使用
public const int WM_ACTIVATE = 0x006;
public const int WM_ACTIVATEAPP = 0x01C;
public const int WM_NCACTIVATE = 0x086;
public const int WA_INACTIVE = 0;
public const int WM_MOUSEACTIVATE = 0x21;
public const int MA_NOACTIVATE = 3;
///
/// 显示窗体的方法
///
///
///
///
[DllImport("user32.dll")]
public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll ", SetLastError = true)]
public static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
[DllImport("user32.dll", EntryPoint = "ShowWindow", CharSet = CharSet.Auto)]
public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
public const int SW_RESTORE = 9;
public const int SW_SHOW = 5;
[DllImport("User32.dll")]
public static extern bool SetForegroundWindow(System.IntPtr hWnd);
[DllImport("User32.dll")]
public static extern bool ShowWindowAsync(System.IntPtr hWnd, int cmdShow);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
public static extern bool ShowWindow(HandleRef hWnd, int nCmdShow);
///
/// 聚焦窗体使用
///
///
[DllImport("user32.dll")]
public static extern IntPtr GetActiveWindow();//获得当前活动窗体
[DllImport("user32.dll")]
public static extern IntPtr SetActiveWindow(IntPtr hwnd);//设置活动窗体
///
/// 活动窗体闪烁
///
///
///
///
[DllImport("user32")]
public static extern long FlashWindow(IntPtr hwnd, bool bInvert);
///
/// 查找窗体
///
///
///
///
[DllImport("user32.dll", EntryPoint = "GetWindow")]//获取窗体句柄,hwnd为源窗口句柄
public static extern int GetWindow(int hwnd, int wCmd);
[DllImport("user32.dll", EntryPoint = "SetParent")]//设置父窗体
public static extern int SetParent(int hWndChild, int hWndNewParent);
/*wCmd指定结果窗口与源窗口的关系,它们建立在下述常数基础上:
GW_CHILD
寻找源窗口的第一个子窗口
GW_HWNDFIRST
为一个源子窗口寻找第一个兄弟(同级)窗口,或寻找第一个顶级窗口
GW_HWNDLAST
为一个源子窗口寻找最后一个兄弟(同级)窗口,或寻找最后一个顶级窗口
GW_HWNDNEXT
为源窗口寻找下一个兄弟窗口
GW_HWNDPREV
为源窗口寻找前一个兄弟窗口
GW_OWNER
寻找窗口的所有者
*/
#endregion
#region 坐标使用
[DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标
public static extern int GetCursorPos(ref POINTAPI lpPoint);
[StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换
public struct POINTAPI { public int X; public int Y; }
[DllImport("user32.dll", EntryPoint = "WindowFromPoint")]//指定坐标处窗体句柄
public static extern int WindowFromPoint(int xPoint, int yPoint);
[DllImport("User32.dll")]
public static extern IntPtr WindowFromPoint(System.Drawing.Point p);
///
/// 获取鼠标的位置
///
///
public static POINTAPI GetCur()
{
POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以
GetCursorPos(ref point);//获取当前鼠标坐标
return point;
}
///
/// 根据坐标获取指定窗体的位置
///
///
public static IntPtr GetHWND()
{
POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以
GetCursorPos(ref point);//获取当前鼠标坐标
int hwnd = WindowFromPoint(point.X, point.Y);//获取指定坐标处窗口的句柄
return (IntPtr)hwnd;
}
#endregion
#region 窗体美化
[DllImport("gdi32.dll")]
public static extern int CreateRoundRectRgn(int x1, int y1, int x2, int y2, int x3, int y3);
///
/// 圆角
///
///
///
///
///
[DllImport("user32.dll")]
public static extern int SetWindowRgn(IntPtr hwnd, int hRgn, Boolean bRedraw);
[DllImport("gdi32.dll", EntryPoint = "DeleteObject", CharSet = CharSet.Ansi)]
public static extern int DeleteObject(int hObject);
const int CS_DropSHADOW = 0x20000;
const int GCL_STYLE = (-26);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
public static extern int GetClassLong(IntPtr hwnd, int nIndex);
///
/// 添加圆角
///
///
///
public static void SetFormRoundRectRgn(Form form, int rgnRadius)
{
int hRgn = 0;
hRgn = CreateRoundRectRgn(0, 0, form.Width + 1, form.Height + 1, rgnRadius, rgnRadius);
SetWindowRgn(form.Handle, hRgn, true);
DeleteObject(hRgn);
}
///
/// 添加阴影
///
///
public static void SetFormShadow(IntPtr ui)
{
SetClassLong(ui, GCL_STYLE, GetClassLong(ui, GCL_STYLE) | CS_DropSHADOW); //API函数加载,实现窗体边框阴影效果
}
#endregion
#region 动画
///
/// 从左到右显示
///
public const Int32 AW_HOR_POSITIVE = 0x00000001;
///
/// 从右到左显示
///
public const Int32 AW_HOR_NEGATIVE = 0x00000002;
///
/// 从上到下显示
///
public const Int32 AW_VER_POSITIVE = 0x00000004;
///
/// 从下到上显示
///
public const Int32 AW_VER_NEGATIVE = 0x00000008;
///
/// 若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口
///
public const Int32 AW_CENTER = 0x00000010;
///
/// 隐藏窗口,缺省则显示窗口
///
public const Int32 AW_HIDE = 0x00010000;
///
/// 激活窗口。在使用了AW_HIDE标志后不能使用这个标志
///
public const Int32 AW_ACTIVATE = 0x00020000;
///
/// 使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略
///
public const Int32 AW_SLIDE = 0x00040000;
///
/// 透明度从高到低
///
public const Int32 AW_BLEND = 0x00080000;
///
/// 执行动画
///
/// 控件句柄
/// 动画时间
/// 动画组合名称
/// bool值,动画是否成功
[DllImport("user32")]
public static extern bool AnimateWindow(IntPtr whnd, int dwtime, int dwflag);
#endregion
#region 窗体拖动
//窗体拖动
[DllImport("user32.dll")]
public static extern bool ReleaseCapture();//API函数
[DllImport("user32.dll")]
public static extern bool SendMessage(IntPtr hwdn, int wMsg, int mParam, int lParam);//接受发送来的消息 并处理
public const int WM_SYSCOMMAND = 0x0112;//该变量表示将向Windows发送消息的类型
public const int SC_MOVE = 0xF010;//该变量表示发送消息的附加消息
public const int HTCAPTION = 0x0002;
///
/// 拖动
///
public static void _Main_Drag(Form UFE)
{
ReleaseCapture();//该函数从当前线程中释放鼠标捕获事件,并恢复鼠标输入处理
SendMessage(UFE.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0);
}
#endregion
#region 内存控制
public static string GetSystemXX()
{
Process CurrentProcess = Process.GetCurrentProcess(); //制定进程
return (CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)";
//CurrentProcess.Id.ToString();//PID
//((Double)(CurrentProcess.TotalProcessorTime.TotalMilliseconds - CurrentProcess.UserProcessorTime.TotalMilliseconds)).ToString();//CPU
//(CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)";//占用内存
// CurrentProcess.Threads.Count.ToString();//线程
}
#region 使用值
public const int GWL_STYLE = (-16);
public const int WS_VISIBLE = 0x10000000;
#endregion
#endregion
#region
//[System.Runtime.InteropServices.DllImport("user32.dll")]
//private const int WM_ACTIVATE = 0x006;
//private const int WM_ACTIVATEAPP = 0x01C;
//private const int WM_NCACTIVATE = 0x086;
//private const int WA_INACTIVE = 0;
//private const int WM_MOUSEACTIVATE = 0x21;
//private const int MA_NOACTIVATE = 3;
//protected override void WndProc(ref Message m)
//{
// if (m.Msg == WM_MOUSEACTIVATE)
// {
// m.Result = new IntPtr(MA_NOACTIVATE);
// return;
// }
// else if (m.Msg == WM_NCACTIVATE)
// {
// if (((int)m.WParam & 0xFFFF) != WA_INACTIVE)
// {
// if (m.LParam != IntPtr.Zero)
// {
// SetActiveWindow(m.LParam);
// }
// else
// {
// SetActiveWindow(IntPtr.Zero);
// }
// }
// }
// base.WndProc(ref m);
//}
#endregion
}
}