using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Windows.Forms; using System.Diagnostics; namespace US.Browser.IE.BLL { /// /// 调用c++系统api区域 /// public static class WindowHWND { [DllImport("urlmon.dll", CharSet = CharSet.Ansi)] public static extern int UrlMkSetSessionOption(int dwOption, string pBuffer, int dwBufferLength, int dwReserved); public const int URLMON_OPTION_USERAGENT = 0x10000001; //实现F12功能的初始化。下一版本再做,初始化时已经屏蔽 [DllImport("SuperF12.dll", EntryPoint = "InitSuperF12")] public static extern void InitSuperF12(); public const int GWL_EXSTYLE = -20; public const int WS_EX_TRANSPARENT = 0x00000020; public const int WS_EX_LAYERED = 0x00080000; /// /// 使窗口有鼠标穿透功能 /// private static void CanPenetrate(IntPtr ui) { long intExTemp = GetWindowLong(ui, (int)GWL_EXSTYLE); int oldGWLEx = SetWindowLong(ui, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_LAYERED); } #region 内存处理 [DllImport("user32.dll", EntryPoint = "GetWindowThreadProcessId", SetLastError = true, CharSet = CharSet.Unicode, ExactSpelling = true, CallingConvention = CallingConvention.StdCall)] public static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId); [DllImport("user32.dll", SetLastError = true)] public static extern int SetParent(IntPtr hWndChild, IntPtr hWndNewParent); [DllImport("user32.dll", EntryPoint = "GetWindowLongA", SetLastError = true)] public static extern long GetWindowLong(IntPtr hwnd, int nIndex); [DllImport("user32.dll")] public static extern int SetWindowLong(IntPtr hwnd, int nIndex, int dwNewLong); public static IntPtr SetWindowLong(HandleRef hWnd, int nIndex, int dwNewLong) { if (IntPtr.Size == 4) { return SetWindowLongPtr32(hWnd, nIndex, dwNewLong); } return SetWindowLongPtr64(hWnd, nIndex, dwNewLong); } [DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)] public static extern IntPtr SetWindowLongPtr32(HandleRef hWnd, int nIndex, int dwNewLong); [DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)] public static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, int dwNewLong); [DllImport("user32.dll", SetLastError = true)] public static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cx, long cy, long wFlags); [DllImport("user32.dll", SetLastError = true)] public static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint); [DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)] public static extern bool PostMessage(IntPtr hwnd, uint Msg, uint wParam, uint lParam); /// /// 设置线程内存占用大小 /// /// /// /// /// //[DllImport("KERNEL32.DLL", EntryPoint = "SetProcessWorkingSetSize", SetLastError = true, CallingConvention = CallingConvention.StdCall)] //public static extern bool SetProcessWorkingSetSize(IntPtr pProcess, int dwMinimumWorkingSetSize, int dwMaximumWorkingSetSize); //[DllImport("KERNEL32.DLL", EntryPoint = "GetCurrentProcess", SetLastError = true, CallingConvention = CallingConvention.StdCall)] //public static extern IntPtr GetCurrentProcess(); [DllImport("kernel32.dll")] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool SetProcessWorkingSetSize(IntPtr process, UIntPtr minimumWorkingSetSize, UIntPtr maximumWorkingSetSize); /// /// 释放内存 /// public static void freem() { //SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, (UIntPtr)0xFFFFFFFF, (UIntPtr)0xFFFFFFFF); GC.Collect(GC.MaxGeneration); GC.WaitForPendingFinalizers(); GC.Collect(); } #endregion #region 窗体使用 public const int WM_ACTIVATE = 0x006; public const int WM_ACTIVATEAPP = 0x01C; public const int WM_NCACTIVATE = 0x086; public const int WA_INACTIVE = 0; public const int WM_MOUSEACTIVATE = 0x21; public const int MA_NOACTIVATE = 3; /// /// 显示窗体的方法 /// /// /// /// [DllImport("user32.dll")] public static extern IntPtr FindWindow(string lpClassName, string lpWindowName); [DllImport("user32.dll ", SetLastError = true)] public static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab); [DllImport("user32.dll", EntryPoint = "ShowWindow", CharSet = CharSet.Auto)] public static extern int ShowWindow(IntPtr hwnd, int nCmdShow); public const int SW_RESTORE = 9; public const int SW_SHOW = 5; [DllImport("User32.dll")] public static extern bool SetForegroundWindow(System.IntPtr hWnd); [DllImport("User32.dll")] public static extern bool ShowWindowAsync(System.IntPtr hWnd, int cmdShow); [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)] public static extern bool ShowWindow(HandleRef hWnd, int nCmdShow); /// /// 聚焦窗体使用 /// /// [DllImport("user32.dll")] public static extern IntPtr GetActiveWindow();//获得当前活动窗体 [DllImport("user32.dll")] public static extern IntPtr SetActiveWindow(IntPtr hwnd);//设置活动窗体 /// /// 活动窗体闪烁 /// /// /// /// [DllImport("user32")] public static extern long FlashWindow(IntPtr hwnd, bool bInvert); /// /// 查找窗体 /// /// /// /// [DllImport("user32.dll", EntryPoint = "GetWindow")]//获取窗体句柄,hwnd为源窗口句柄 public static extern int GetWindow(int hwnd, int wCmd); [DllImport("user32.dll", EntryPoint = "SetParent")]//设置父窗体 public static extern int SetParent(int hWndChild, int hWndNewParent); /*wCmd指定结果窗口与源窗口的关系,它们建立在下述常数基础上: GW_CHILD 寻找源窗口的第一个子窗口 GW_HWNDFIRST 为一个源子窗口寻找第一个兄弟(同级)窗口,或寻找第一个顶级窗口 GW_HWNDLAST 为一个源子窗口寻找最后一个兄弟(同级)窗口,或寻找最后一个顶级窗口 GW_HWNDNEXT 为源窗口寻找下一个兄弟窗口 GW_HWNDPREV 为源窗口寻找前一个兄弟窗口 GW_OWNER 寻找窗口的所有者 */ #endregion #region 坐标使用 [DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标 public static extern int GetCursorPos(ref POINTAPI lpPoint); [StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换 public struct POINTAPI { public int X; public int Y; } [DllImport("user32.dll", EntryPoint = "WindowFromPoint")]//指定坐标处窗体句柄 public static extern int WindowFromPoint(int xPoint, int yPoint); [DllImport("User32.dll")] public static extern IntPtr WindowFromPoint(System.Drawing.Point p); /// /// 获取鼠标的位置 /// /// public static POINTAPI GetCur() { POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以 GetCursorPos(ref point);//获取当前鼠标坐标 return point; } /// /// 根据坐标获取指定窗体的位置 /// /// public static IntPtr GetHWND() { POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以 GetCursorPos(ref point);//获取当前鼠标坐标 int hwnd = WindowFromPoint(point.X, point.Y);//获取指定坐标处窗口的句柄 return (IntPtr)hwnd; } #endregion #region 窗体美化 [DllImport("gdi32.dll")] public static extern int CreateRoundRectRgn(int x1, int y1, int x2, int y2, int x3, int y3); /// /// 圆角 /// /// /// /// /// [DllImport("user32.dll")] public static extern int SetWindowRgn(IntPtr hwnd, int hRgn, Boolean bRedraw); [DllImport("gdi32.dll", EntryPoint = "DeleteObject", CharSet = CharSet.Ansi)] public static extern int DeleteObject(int hObject); const int CS_DropSHADOW = 0x20000; const int GCL_STYLE = (-26); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong); [DllImport("user32.dll", CharSet = CharSet.Auto)] public static extern int GetClassLong(IntPtr hwnd, int nIndex); /// /// 添加圆角 /// /// /// public static void SetFormRoundRectRgn(Form form, int rgnRadius) { int hRgn = 0; hRgn = CreateRoundRectRgn(0, 0, form.Width + 1, form.Height + 1, rgnRadius, rgnRadius); SetWindowRgn(form.Handle, hRgn, true); DeleteObject(hRgn); } /// /// 添加阴影 /// /// public static void SetFormShadow(IntPtr ui) { SetClassLong(ui, GCL_STYLE, GetClassLong(ui, GCL_STYLE) | CS_DropSHADOW); //API函数加载,实现窗体边框阴影效果 } #endregion #region 动画 /// /// 从左到右显示 /// public const Int32 AW_HOR_POSITIVE = 0x00000001; /// /// 从右到左显示 /// public const Int32 AW_HOR_NEGATIVE = 0x00000002; /// /// 从上到下显示 /// public const Int32 AW_VER_POSITIVE = 0x00000004; /// /// 从下到上显示 /// public const Int32 AW_VER_NEGATIVE = 0x00000008; /// /// 若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口 /// public const Int32 AW_CENTER = 0x00000010; /// /// 隐藏窗口,缺省则显示窗口 /// public const Int32 AW_HIDE = 0x00010000; /// /// 激活窗口。在使用了AW_HIDE标志后不能使用这个标志 /// public const Int32 AW_ACTIVATE = 0x00020000; /// /// 使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略 /// public const Int32 AW_SLIDE = 0x00040000; /// /// 透明度从高到低 /// public const Int32 AW_BLEND = 0x00080000; /// /// 执行动画 /// /// 控件句柄 /// 动画时间 /// 动画组合名称 /// bool值,动画是否成功 [DllImport("user32")] public static extern bool AnimateWindow(IntPtr whnd, int dwtime, int dwflag); #endregion #region 窗体拖动 //窗体拖动 [DllImport("user32.dll")] public static extern bool ReleaseCapture();//API函数 [DllImport("user32.dll")] public static extern bool SendMessage(IntPtr hwdn, int wMsg, int mParam, int lParam);//接受发送来的消息 并处理 public const int WM_SYSCOMMAND = 0x0112;//该变量表示将向Windows发送消息的类型 public const int SC_MOVE = 0xF010;//该变量表示发送消息的附加消息 public const int HTCAPTION = 0x0002; /// /// 拖动 /// public static void _Main_Drag(Form UFE) { ReleaseCapture();//该函数从当前线程中释放鼠标捕获事件,并恢复鼠标输入处理 SendMessage(UFE.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0); } #endregion #region 内存控制 public static string GetSystemXX() { Process CurrentProcess = Process.GetCurrentProcess(); //制定进程 return (CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)"; //CurrentProcess.Id.ToString();//PID //((Double)(CurrentProcess.TotalProcessorTime.TotalMilliseconds - CurrentProcess.UserProcessorTime.TotalMilliseconds)).ToString();//CPU //(CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)";//占用内存 // CurrentProcess.Threads.Count.ToString();//线程 } #region 使用值 public const int GWL_STYLE = (-16); public const int WS_VISIBLE = 0x10000000; #endregion #endregion #region //[System.Runtime.InteropServices.DllImport("user32.dll")] //private const int WM_ACTIVATE = 0x006; //private const int WM_ACTIVATEAPP = 0x01C; //private const int WM_NCACTIVATE = 0x086; //private const int WA_INACTIVE = 0; //private const int WM_MOUSEACTIVATE = 0x21; //private const int MA_NOACTIVATE = 3; //protected override void WndProc(ref Message m) //{ // if (m.Msg == WM_MOUSEACTIVATE) // { // m.Result = new IntPtr(MA_NOACTIVATE); // return; // } // else if (m.Msg == WM_NCACTIVATE) // { // if (((int)m.WParam & 0xFFFF) != WA_INACTIVE) // { // if (m.LParam != IntPtr.Zero) // { // SetActiveWindow(m.LParam); // } // else // { // SetActiveWindow(IntPtr.Zero); // } // } // } // base.WndProc(ref m); //} #endregion } }