var spawn = require('child_process').spawn, exec = require('child_process').exec; process.stdout.write("================================================================================\n"); process.stdout.write("= =\n"); process.stdout.write("= To install with C++ bson parser do =\n"); process.stdout.write("= =\n"); process.stdout.write("================================================================================\n"); // Check if we want to build the native code var build_native = process.env['npm_package_config_native'] != null ? process.env['npm_package_config_native'] : 'false'; build_native = build_native == 'true' ? true : false; // If we are building the native bson extension ensure we use gmake if available if(build_native) { // Check if we need to use gmake exec('which gmake', function(err, stdout, stderr) { // Set up spawn command var make = null; // No gmake build using make if(err != null) { make = spawn('make', ['total']); } else { make = spawn('gmake', ['total']); } // Execute spawn make.stdout.on('data', function(data) { process.stdout.write(data); }) make.stderr.on('data', function(data) { process.stdout.write(data); }) make.on('exit', function(code) { process.stdout.write('child process exited with code ' + code + "\n"); }) }); }