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- using System;
- using System.Collections.Generic;
- using System.Text;
- using System.Runtime.InteropServices;
- using System.Windows.Forms;
- using System.Diagnostics;
- namespace US.Browser.IE.BLL
- {
- /// <summary>
- /// 调用c++系统api区域
- /// </summary>
- public static class WindowHWND
- {
- [DllImport("urlmon.dll", CharSet = CharSet.Ansi)]
- public static extern int UrlMkSetSessionOption(int dwOption, string pBuffer, int dwBufferLength, int dwReserved);
- public const int URLMON_OPTION_USERAGENT = 0x10000001;
- //实现F12功能的初始化。下一版本再做,初始化时已经屏蔽
- [DllImport("SuperF12.dll", EntryPoint = "InitSuperF12")]
- public static extern void InitSuperF12();
- public const int GWL_EXSTYLE = -20;
- public const int WS_EX_TRANSPARENT = 0x00000020;
- public const int WS_EX_LAYERED = 0x00080000;
- /// <summary>
- /// 使窗口有鼠标穿透功能
- /// </summary>
- private static void CanPenetrate(IntPtr ui)
- {
- long intExTemp = GetWindowLong(ui, (int)GWL_EXSTYLE);
- int oldGWLEx = SetWindowLong(ui, GWL_EXSTYLE, WS_EX_TRANSPARENT | WS_EX_LAYERED);
- }
- #region 内存处理
- [DllImport("user32.dll", EntryPoint = "GetWindowThreadProcessId", SetLastError = true,
- CharSet = CharSet.Unicode, ExactSpelling = true,
- CallingConvention = CallingConvention.StdCall)]
- public static extern long GetWindowThreadProcessId(long hWnd, long lpdwProcessId);
- [DllImport("user32.dll", SetLastError = true)]
- public static extern int SetParent(IntPtr hWndChild, IntPtr hWndNewParent);
- [DllImport("user32.dll", EntryPoint = "GetWindowLongA", SetLastError = true)]
- public static extern long GetWindowLong(IntPtr hwnd, int nIndex);
- [DllImport("user32.dll")]
- public static extern int SetWindowLong(IntPtr hwnd, int nIndex, int dwNewLong);
- public static IntPtr SetWindowLong(HandleRef hWnd, int nIndex, int dwNewLong)
- {
- if (IntPtr.Size == 4)
- {
- return SetWindowLongPtr32(hWnd, nIndex, dwNewLong);
- }
- return SetWindowLongPtr64(hWnd, nIndex, dwNewLong);
- }
- [DllImport("user32.dll", EntryPoint = "SetWindowLong", CharSet = CharSet.Auto)]
- public static extern IntPtr SetWindowLongPtr32(HandleRef hWnd, int nIndex, int dwNewLong);
- [DllImport("user32.dll", EntryPoint = "SetWindowLongPtr", CharSet = CharSet.Auto)]
- public static extern IntPtr SetWindowLongPtr64(HandleRef hWnd, int nIndex, int dwNewLong);
- [DllImport("user32.dll", SetLastError = true)]
- public static extern long SetWindowPos(IntPtr hwnd, long hWndInsertAfter, long x, long y, long cx, long cy, long wFlags);
- [DllImport("user32.dll", SetLastError = true)]
- public static extern bool MoveWindow(IntPtr hwnd, int x, int y, int cx, int cy, bool repaint);
- [DllImport("user32.dll", EntryPoint = "PostMessageA", SetLastError = true)]
- public static extern bool PostMessage(IntPtr hwnd, uint Msg, uint wParam, uint lParam);
- /// <summary>
- /// 设置线程内存占用大小
- /// </summary>
- /// <param name="pProcess"></param>
- /// <param name="dwMinimumWorkingSetSize"></param>
- /// <param name="dwMaximumWorkingSetSize"></param>
- /// <returns></returns>
- //[DllImport("KERNEL32.DLL", EntryPoint = "SetProcessWorkingSetSize", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
- //public static extern bool SetProcessWorkingSetSize(IntPtr pProcess, int dwMinimumWorkingSetSize, int dwMaximumWorkingSetSize);
- //[DllImport("KERNEL32.DLL", EntryPoint = "GetCurrentProcess", SetLastError = true, CallingConvention = CallingConvention.StdCall)]
- //public static extern IntPtr GetCurrentProcess();
- [DllImport("kernel32.dll")]
- [return: MarshalAs(UnmanagedType.Bool)]
- public static extern bool SetProcessWorkingSetSize(IntPtr process, UIntPtr minimumWorkingSetSize, UIntPtr maximumWorkingSetSize);
- /// <summary>
- /// 释放内存
- /// </summary>
- public static void freem()
- {
- //SetProcessWorkingSetSize(Process.GetCurrentProcess().Handle, (UIntPtr)0xFFFFFFFF, (UIntPtr)0xFFFFFFFF);
- GC.Collect(GC.MaxGeneration); GC.WaitForPendingFinalizers(); GC.Collect();
- }
- #endregion
- #region 窗体使用
- public const int WM_ACTIVATE = 0x006;
- public const int WM_ACTIVATEAPP = 0x01C;
- public const int WM_NCACTIVATE = 0x086;
- public const int WA_INACTIVE = 0;
- public const int WM_MOUSEACTIVATE = 0x21;
- public const int MA_NOACTIVATE = 3;
- /// <summary>
- /// 显示窗体的方法
- /// </summary>
- /// <param name="hWnd"></param>
- /// <param name="nCmdShow"></param>
- /// <returns></returns>
- [DllImport("user32.dll")]
- public static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
- [DllImport("user32.dll ", SetLastError = true)]
- public static extern void SwitchToThisWindow(IntPtr hWnd, bool fAltTab);
- [DllImport("user32.dll", EntryPoint = "ShowWindow", CharSet = CharSet.Auto)]
- public static extern int ShowWindow(IntPtr hwnd, int nCmdShow);
- public const int SW_RESTORE = 9;
- public const int SW_SHOW = 5;
- [DllImport("User32.dll")]
- public static extern bool SetForegroundWindow(System.IntPtr hWnd);
- [DllImport("User32.dll")]
- public static extern bool ShowWindowAsync(System.IntPtr hWnd, int cmdShow);
- [DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
- public static extern bool ShowWindow(HandleRef hWnd, int nCmdShow);
- /// <summary>
- /// 聚焦窗体使用
- /// </summary>
- /// <returns></returns>
- [DllImport("user32.dll")]
- public static extern IntPtr GetActiveWindow();//获得当前活动窗体
- [DllImport("user32.dll")]
- public static extern IntPtr SetActiveWindow(IntPtr hwnd);//设置活动窗体
- /// <summary>
- /// 活动窗体闪烁
- /// </summary>
- /// <param name="hwnd"></param>
- /// <param name="bInvert"></param>
- /// <returns></returns>
- [DllImport("user32")]
- public static extern long FlashWindow(IntPtr hwnd, bool bInvert);
- /// <summary>
- /// 查找窗体
- /// </summary>
- /// <param name="lpClassName"></param>
- /// <param name="lpWindowName"></param>
- /// <returns></returns>
- [DllImport("user32.dll", EntryPoint = "GetWindow")]//获取窗体句柄,hwnd为源窗口句柄
- public static extern int GetWindow(int hwnd, int wCmd);
- [DllImport("user32.dll", EntryPoint = "SetParent")]//设置父窗体
- public static extern int SetParent(int hWndChild, int hWndNewParent);
- /*wCmd指定结果窗口与源窗口的关系,它们建立在下述常数基础上:
- GW_CHILD
- 寻找源窗口的第一个子窗口
- GW_HWNDFIRST
- 为一个源子窗口寻找第一个兄弟(同级)窗口,或寻找第一个顶级窗口
- GW_HWNDLAST
- 为一个源子窗口寻找最后一个兄弟(同级)窗口,或寻找最后一个顶级窗口
- GW_HWNDNEXT
- 为源窗口寻找下一个兄弟窗口
- GW_HWNDPREV
- 为源窗口寻找前一个兄弟窗口
- GW_OWNER
- 寻找窗口的所有者
- */
- #endregion
- #region 坐标使用
- [DllImport("user32.dll", EntryPoint = "GetCursorPos")]//获取鼠标坐标
- public static extern int GetCursorPos(ref POINTAPI lpPoint);
- [StructLayout(LayoutKind.Sequential)]//定义与API相兼容结构体,实际上是一种内存转换
- public struct POINTAPI { public int X; public int Y; }
- [DllImport("user32.dll", EntryPoint = "WindowFromPoint")]//指定坐标处窗体句柄
- public static extern int WindowFromPoint(int xPoint, int yPoint);
- [DllImport("User32.dll")]
- public static extern IntPtr WindowFromPoint(System.Drawing.Point p);
- /// <summary>
- /// 获取鼠标的位置
- /// </summary>
- /// <returns></returns>
- public static POINTAPI GetCur()
- {
- POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以
- GetCursorPos(ref point);//获取当前鼠标坐标
- return point;
- }
- /// <summary>
- /// 根据坐标获取指定窗体的位置
- /// </summary>
- /// <returns></returns>
- public static IntPtr GetHWND()
- {
- POINTAPI point = new POINTAPI();//必须用与之相兼容的结构体,类也可以
- GetCursorPos(ref point);//获取当前鼠标坐标
- int hwnd = WindowFromPoint(point.X, point.Y);//获取指定坐标处窗口的句柄
- return (IntPtr)hwnd;
- }
- #endregion
- #region 窗体美化
- [DllImport("gdi32.dll")]
- public static extern int CreateRoundRectRgn(int x1, int y1, int x2, int y2, int x3, int y3);
- /// <summary>
- /// 圆角
- /// </summary>
- /// <param name="hwnd"></param>
- /// <param name="hRgn"></param>
- /// <param name="bRedraw"></param>
- /// <returns></returns>
- [DllImport("user32.dll")]
- public static extern int SetWindowRgn(IntPtr hwnd, int hRgn, Boolean bRedraw);
- [DllImport("gdi32.dll", EntryPoint = "DeleteObject", CharSet = CharSet.Ansi)]
- public static extern int DeleteObject(int hObject);
- const int CS_DropSHADOW = 0x20000;
- const int GCL_STYLE = (-26);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern int SetClassLong(IntPtr hwnd, int nIndex, int dwNewLong);
- [DllImport("user32.dll", CharSet = CharSet.Auto)]
- public static extern int GetClassLong(IntPtr hwnd, int nIndex);
- /// <summary>
- /// 添加圆角
- /// </summary>
- /// <param name="form"></param>
- /// <param name="rgnRadius"></param>
- public static void SetFormRoundRectRgn(Form form, int rgnRadius)
- {
- int hRgn = 0;
- hRgn = CreateRoundRectRgn(0, 0, form.Width + 1, form.Height + 1, rgnRadius, rgnRadius);
- SetWindowRgn(form.Handle, hRgn, true);
- DeleteObject(hRgn);
- }
- /// <summary>
- /// 添加阴影
- /// </summary>
- /// <param name="ui"></param>
- public static void SetFormShadow(IntPtr ui)
- {
- SetClassLong(ui, GCL_STYLE, GetClassLong(ui, GCL_STYLE) | CS_DropSHADOW); //API函数加载,实现窗体边框阴影效果
- }
- #endregion
- #region 动画
- /// <summary>
- /// 从左到右显示
- /// </summary>
- public const Int32 AW_HOR_POSITIVE = 0x00000001;
- /// <summary>
- /// 从右到左显示
- /// </summary>
- public const Int32 AW_HOR_NEGATIVE = 0x00000002;
- /// <summary>
- /// 从上到下显示
- /// </summary>
- public const Int32 AW_VER_POSITIVE = 0x00000004;
- /// <summary>
- /// 从下到上显示
- /// </summary>
- public const Int32 AW_VER_NEGATIVE = 0x00000008;
- /// <summary>
- /// 若使用了AW_HIDE标志,则使窗口向内重叠,即收缩窗口;否则使窗口向外扩展,即展开窗口
- /// </summary>
- public const Int32 AW_CENTER = 0x00000010;
- /// <summary>
- /// 隐藏窗口,缺省则显示窗口
- /// </summary>
- public const Int32 AW_HIDE = 0x00010000;
- /// <summary>
- /// 激活窗口。在使用了AW_HIDE标志后不能使用这个标志
- /// </summary>
- public const Int32 AW_ACTIVATE = 0x00020000;
- /// <summary>
- /// 使用滑动类型。缺省则为滚动动画类型。当使用AW_CENTER标志时,这个标志就被忽略
- /// </summary>
- public const Int32 AW_SLIDE = 0x00040000;
- /// <summary>
- /// 透明度从高到低
- /// </summary>
- public const Int32 AW_BLEND = 0x00080000;
- /// <summary>
- /// 执行动画
- /// </summary>
- /// <param name="whnd">控件句柄</param>
- /// <param name="dwtime">动画时间</param>
- /// <param name="dwflag">动画组合名称</param>
- /// <returns>bool值,动画是否成功</returns>
- [DllImport("user32")]
- public static extern bool AnimateWindow(IntPtr whnd, int dwtime, int dwflag);
- #endregion
- #region 窗体拖动
- //窗体拖动
- [DllImport("user32.dll")]
- public static extern bool ReleaseCapture();//API函数
- [DllImport("user32.dll")]
- public static extern bool SendMessage(IntPtr hwdn, int wMsg, int mParam, int lParam);//接受发送来的消息 并处理
- public const int WM_SYSCOMMAND = 0x0112;//该变量表示将向Windows发送消息的类型
- public const int SC_MOVE = 0xF010;//该变量表示发送消息的附加消息
- public const int HTCAPTION = 0x0002;
- /// <summary>
- /// 拖动
- /// </summary>
- public static void _Main_Drag(Form UFE)
- {
- ReleaseCapture();//该函数从当前线程中释放鼠标捕获事件,并恢复鼠标输入处理
- SendMessage(UFE.Handle, WM_SYSCOMMAND, SC_MOVE + HTCAPTION, 0);
- }
- #endregion
- #region 内存控制
- public static string GetSystemXX()
- {
- Process CurrentProcess = Process.GetCurrentProcess(); //制定进程
- return (CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)";
- //CurrentProcess.Id.ToString();//PID
- //((Double)(CurrentProcess.TotalProcessorTime.TotalMilliseconds - CurrentProcess.UserProcessorTime.TotalMilliseconds)).ToString();//CPU
- //(CurrentProcess.WorkingSet64 / 1024 / 1024).ToString() + "M (" + (CurrentProcess.WorkingSet64 / 1024).ToString() + "KB)";//占用内存
- // CurrentProcess.Threads.Count.ToString();//线程
- }
- #region 使用值
- public const int GWL_STYLE = (-16);
- public const int WS_VISIBLE = 0x10000000;
- #endregion
- #endregion
- #region
- //[System.Runtime.InteropServices.DllImport("user32.dll")]
- //private const int WM_ACTIVATE = 0x006;
- //private const int WM_ACTIVATEAPP = 0x01C;
- //private const int WM_NCACTIVATE = 0x086;
- //private const int WA_INACTIVE = 0;
- //private const int WM_MOUSEACTIVATE = 0x21;
- //private const int MA_NOACTIVATE = 3;
- //protected override void WndProc(ref Message m)
- //{
- // if (m.Msg == WM_MOUSEACTIVATE)
- // {
- // m.Result = new IntPtr(MA_NOACTIVATE);
- // return;
- // }
- // else if (m.Msg == WM_NCACTIVATE)
- // {
- // if (((int)m.WParam & 0xFFFF) != WA_INACTIVE)
- // {
- // if (m.LParam != IntPtr.Zero)
- // {
- // SetActiveWindow(m.LParam);
- // }
- // else
- // {
- // SetActiveWindow(IntPtr.Zero);
- // }
- // }
- // }
- // base.WndProc(ref m);
- //}
- #endregion
- }
- }
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